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Doctor Who - Season 12 | Env works

Asteroid Close-Up (Ending Scene of the 12th season). I first made rocks in Zbrush, textured in Substance Painter than moved straight to Clarisse iFX for Lookdev, scattering of Rocks to make the asteroid form and put all the lights over it, and nuke comp.

Asteroid Close-Up (Ending Scene of the 12th season). I first made rocks in Zbrush, textured in Substance Painter than moved straight to Clarisse iFX for Lookdev, scattering of Rocks to make the asteroid form and put all the lights over it, and nuke comp.

Wide Asteroid (Ending Scene of the 12th season)

Wide Asteroid (Ending Scene of the 12th season)

Sky, sea and the beach behind him. Most of the work in Photoshop and Nuke.

Sky, sea and the beach behind him. Most of the work in Photoshop and Nuke.

Sky, sea and the beach behind him

Sky, sea and the beach behind him

The environment behind the house. Modeled geos on the base of matchmoving in Maya, then Photoshop and Nuke.

The environment behind the house. Modeled geos on the base of matchmoving in Maya, then Photoshop and Nuke.

Tree Paintover and Integration. Photoshop and Nuke.

Tree Paintover and Integration. Photoshop and Nuke.

Doctor Who - Season 12 | Env works

This is all I made in DNEG working on Doctor WHO - series 12 early this year.